Auf Lalyan was overseeing the protections and lockdowns of all of the sites that Herd of Auf Lal’ al had to take care of before the flamewinds came. With many actions, Lalyan was aboard the carrier flying near orbit in the communications relay coordinating the prep and responses to the flamewinds. Below are their plans:
Common Actions at sites:
[ul]
[li]Have 20 Necklaces of Protective Aura, at least 2 at each site should be wearing one as a backup.[/li][li]General 1: Grounding Wards will be placed at each site to help prevent any burnouts from Gogs using Leyas.[/li][li]No use of Fire Leyas as a rule. And limited elemental Leyas that can cause burnouts. Use summon elementals or artifacts if possible.[/li][li]15 Artifacts summon elemental of each Air, Fire, Water, 25 of Summon Earth Elemental[/li][li]Leyas levels:[/li][LIST]
[li]Everyone in my Tribe has at least Water 3 for Adepts, and Water 2 for tribesmen.[/li][li]All Ur Tor have all Elements at lvl 3 with General 1.[/li][li]All Aufs (Apprentices and Elders have All elements at 3 and have Earth and Water at 4.[/li][li]9 Olgogs with Summon 3.[/li][/ul]
[li]Sealed Doors will be Earth Leyas reinforced and a few layers of Ice to keep it cool. Blocking any air from the outside.[/li][li]Additionally below ground trees will be placed in Each shelter to allow the Aufs to move between them.[/li][li]Purify Air (In Grounded area) will be used to refresh the AIr in Caves that don’t connect to large enough supplies of Air.[/li][li]25 Waterskins of create water spread around with Create Water and Fountain of Resurrection[/li][li]96 Farmers Kits (Includes rings of tunneling and Waterskins of create water) [/li][li]Fang Ward of the Auf Lal’al (Grounding Ward at 3 successes on any area the fang is stuck in (size of ward narrator discretion)[/li][li]30 - Armor of Auf Lal’al (Ring of Healing)[/li][li]Gogs in risky areas will have a tooth (or finger tip) preserved at the Carrier just in case.[/li][/LIST]
(OOC not much of rp post, too much to do in too little characters. Trying to get the plans across.)
Carrier/Destroyer/Lur Union Fighters
The Carrier will be used as a command central, high enough to stay out of the effects of the Flamewinds as we are unsure how the crystals floating it will react to the flamewinds. The destroyer will be the same way, though will be assisting in Patroling or kept to the sea. 20 Lur Union Fighters will stay aboard the Carrier being deployed from there as needed.
From the Carrier, the hope is the Flame winds will be able to be seen and tracked. In Addition to the EEF Warnings. Aufs will study them from this distance to see what they can figure out about them and how to redirect or prevent them.
One Crystal Lur Union Fighter and One Air Leyas lifted Fighter will be used to test the effects of the flamewinds on the fighters. They will avoid getting close too. This test will be done with baby steps. Starting at a good distance and working their way slowly closer. And one final test would be flying high and over the flamewinds. This information will be used to determine where the fighters, Farms, Destroyer, and Carrier will fly and how high. Both pilots will leave finger tips to prevent final deaths if they crash.
Of note, the Lur Union Fighters are already artificed with Protective Aura. Only the Lur Union Fighters are flying with levi stones. The one crystal Lur Union Fighter, Destroyer, Carrier, and Farms are all using Crystals.
Krodnok followers transport
Up to 20 Lur Union Fighters with a tribesmen pilot will transport Krodnok followers from Simonsburg to his base. Then the fighters will head to the farms to dock into their new Hangers.
Urik’s Outcasts
Working with them on the Trading Post. Making room for them there as well.
Working with EEF
Lurtor will corridinate the UtR, Herd of Auf lal’al, and EEF troops/Aeromancers. Lurtor will give them a comm crystal that reaches the carrier communication room. This will allow EEF early warnings to go out through the network of Comcrystals throughout the Olgog lands to act as an early warning system of the flamewinds and coordinate other rescue/supply/needed missions. Lurtor will bring the EEF help to the trading post, Brez and Simmonsburg. (Or where else requested).
Working with Other Tribes
Especially UtR tribes, comm crystals will be given out (some from the EEF) to tribes to create a communication network to organize any responses needed including the above mentioned warning system.
Lord Grimaldus’s new Towns:
4 Apprentice Aufs would say in the shelters that were built over the past weeks with the villagers of the towns. They have spent many weeks with these earthers and do not wish to see them harmed. If the town is protected already, they will purify Air, create water, Heal, or create ICE walls to cool areas. If a flamewind is active, they will use a summon artifact if possible.
Protect the Farms
Auf Lalyan ordered the Farms to be harvested if possible and food to be flown to areas using Lur Union Fighters or Skimmers to where Gogs are taking refuge and need supplies. Some plants could be transported to the newly constructed deep witcaves to help with Oxygen supplies, and to save starter plants.
Next the 100 Vandals 100 Ur Rhug, and 20 Tribesmen with 60 Farmers kits and 10 summon Earth elemental stones, would be sent to the farms to prep them to be lifted in the air. Together they would work to surround the underground farms with Hard and Harder stones. On the Surface/top, a Hanger will be contrusted to allow Fights a place to stay, load or unload items. Also using Earth columns to reinforce. Summoned Earth elementals would be used to speed this up. Then Apprentice/Elder Aufs would come and set Levi and control crystals to lift the structure into the air. Inside Grounding wards would be used to stablize Leyas use (Purify Air, create water, etc to maintain the farms while they float high above the flamewinds.
Any farm unable to be floated will be sealed off from the outside for the duration of the flamewinds. Trees will be used to travel in and out of.
Trading Post
The trading post and museum had already been built underground in preperations for the flamewinds but was then reinforced after the orbital laser attack. Currently it could house 300 Earthers and gogs safely. The another 5 summon Earth Elemental stones with 20 Ur Tor continued exapanding the lower levels to provide bunkers for the rest of the town to stay in. The entrance to the trading post will be sealed with Layers of ice behind it to keep any heat from entering the initial hanger.
This is one location where the EEF help will be asked to help protect or diminish the effects flamewinds.
Resurrection Fountain will be placed in the Museum. This will supply water and heal any killed.
Fang Ward of the Auf Lal’al (Grounding Ward at 3 successes on any area the fang is stuck in (size of ward narrator discretion) will be placed here as well.
Artificing Caves and the Healing Caves
These caves connect to my deeper caves in Tla’loc’al. These will be sealed with the outside caves closed with 2 gogs who have protective Aura necklaces who will maintain Ice and grounding wards preserving the caves. The healing tree chamber will also be sealed. The children will be moved into the Sylvan Chambers/learning area with the Tla’loc’al citizens that cannot work or are taking care of the chambers.
Sylvan Council Chambers, Root System, and Food Valut.
Two of the Elder Aufs will check the chamber, root system, and food vault to make sure they are protected from the outside air. These should already be built deep underground, but good to double check.
K’iou supplied Reinforced Shelter
This shelter will support up to 500 olgogs and was built protected from the flamewinds. This is where a bulk of my civilians are.
Other tribes in Danger:
If the flamewinds are heading to an area where a tribe is not prepared and Lur Union Fighters can evacuate them, they will. If possible the gogs will be taken to safety of a shelter with room, or a place where the flame winds are not active. If these gogs wish to help, they will be recruited to help. Additional gogs maybe taken to the Farms if there is room.